Room ID: 211
Entrance condition: { "comeInShinecharged": {} } Requires: "canShinechargeMovementTricky" "canMomentumConservingTurnaround" { "shineChargeFrames": 40 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: This requires jumping through the door, but we don't use 'comeInShinechargedJumping' because it's not required to come from an air environment. FIXME: clean up the way this kind of cross-room movement is expressed. |