Room ID: 211
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Entrance condition: "comeInShinecharged": {}Requires: "canShinechargeMovementTricky", "canQuickDrop", {"shineChargeFrames": 40} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: This requires jumping through the door, but we don't use 'comeInShinechargedJumping' because it's not required to come from an air environment. FIXME: clean up the way this kind of cross-room movement is expressed. |