Room ID: 202
From: 1
Left Door
To: 4
Right Door, Shinecharged
If only 2 tiles of runway are available and it is not possible to unlock the opposite door, then this requires a double frame-perfect stutter: run toward the door, release forward for exactly 3 frames, pressing forward again on the last possible frame before the transition. Entrance condition: "comeInStutterShinecharging": {
"minTiles": 2
}Requires: "canPreciseStutterWaterShineCharge", {"or": [ {"doorUnlockedAtNode": 2}, "canInsaneJump" ]}, {"shineChargeFrames": 0}, {"or": [ "Wave", "Spazer", "Plasma", {"ammo": {"type": "Missile", "count": 2}}, {"ammo": {"type": "Super", "count": 1}} ]} Unlocks doors: {"nodeId": 2, "types": ["super", "missiles"], "requires": []},
{"nodeId": 2, "types": ["powerbomb"], "requires": ["never"]}Dev note: FIXME: canInsaneJump is for difficulty placement; replace with a more appropriate tech since no jump is involved. |