Room ID: 202
From: 1
Left Door
To: 4
Bottom Right Shinecharged
Entrance condition: { "comeInStutterShinecharging": { "minTiles": 2.4375 } } Requires: "canPreciseStutterWaterShineCharge" { "shineChargeFrames": 0 } { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Dev note: FIXME: comeInShinecharging strats (with Gravity or a regular water shinecharge) can also be possible, but dealing with the crab seems difficult and dependent on run speed. |