Room ID: 202
From: 1
Left Door
To: 4
Right Door, Shinecharged
Entrance condition: "comeInStutterShinecharging": {
"minTiles": 2.4375
}Requires: "canPreciseStutterWaterShineCharge", {"shineChargeFrames": 0}, {"or": [ "Wave", "Spazer", "Plasma", {"ammo": {"type": "Missile", "count": 2}}, {"ammo": {"type": "Super", "count": 1}} ]} Dev note: FIXME: comeInShinecharging strats (with Gravity or a regular water shinecharge) can also be possible, but dealing with the crab seems difficult and dependent on run speed. |