Room ID: 202
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" { "shineChargeFrames": 10 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: FIXME: Do we need a way to deal with the crab? It seems avoidable unless: a short runway, the next room is a drop off, and you need almost all of the frames. |