Plasma Spark Room: Speedy Jump

Room ID: 197

Wiki
From: 4
Top Right Door
To: 5
Top Junction

Jump on the last possible frame, and get around the ledge while remaining in spin. If at least 23 runway tiles are available, then a momentum conserving turnaround can be used to make the jump more lenient.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 21
  }
}

Requires:

"canInsaneJump"

Dev note: An extra run speed of at least $5.2 is needed, avoiding the spike at $6.0 and $6.1 (corresponding to 34 tiles). For a momentum conserving turnaround to help, it needs at least $5.6 speed.