Maridia Missile Refill Room

Room ID: 188

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Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 1
  }
}

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  },
  "comesInHeated": "no"
}

Requires:

"Gravity"
"h_CrystalSparkWithoutLenience"
"h_MissileRefillStationAllAmmo"

Dev note: No lenience, if the refill station refills Power Bombs. This room is shorter than the 3 tile limit normally used for these strats; it is only included if it can refill Power Bombs.

From: 1
Left Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 1
  },
  "comesInHeated": "no"
}

Requires:

"h_underwaterCrystalSparkWithoutLenience"
"h_MissileRefillStationAllAmmo"

Dev note: No lenience, if the refill station refills Power Bombs. This runway will not add any usable distance; it is only included because it has a refill.

From: 1
Left Door
To: 2
Missile Refill

From: 2
Missile Refill
To: 1
Left Door

From: 2
Missile Refill
To: 2
Missile Refill

Requires:

"h_useMissileRefillStation"
From: 2
Missile Refill
To: 2
Missile Refill

In quick succession, place a Power Bomb, refill at the refill station, then morph and Crystal Flash. Holding an angle button and/or down while exiting the dialogue box is required, as it will prevent Samus from being boosted by the bomb.

Requires:

"h_RefillStationAllAmmo10PowerBombCrystalFlash"

Dev note: This strat does not work in vanilla, and only works if Missile refill stations also refill Supers and Power Bombs.

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 188,
  "name": "Maridia Missile Refill Room",
  "area": "Maridia",
  "subarea": "Inner",
  "subsubarea": "Pink",
  "roomAddress": "0x7D845",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "mapTileMask": [
    [
      1
    ]
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a894",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "water"
        }
      ],
      "mapTileMask": [
        [
          2
        ]
      ]
    },
    {
      "id": 2,
      "name": "Missile Refill",
      "nodeType": "utility",
      "nodeSubType": "missile",
      "utility": [
        "missile"
      ],
      "mapTileMask": [
        [
          2
        ]
      ]
    }
  ],
  "enemies": [],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In With Mockball)",
      "entranceCondition": {
        "comeInWithMockball": {
          "adjacentMinTiles": 0,
          "remoteAndLandingMinTiles": [
            [
              0,
              0
            ]
          ],
          "speedBooster": "any"
        }
      },
      "requires": [],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 1
        }
      },
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "Come in Shinecharging, Crystal Spark (Gravity)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        },
        "comesInHeated": "no"
      },
      "requires": [
        "Gravity",
        "h_CrystalSparkWithoutLenience",
        "h_MissileRefillStationAllAmmo"
      ],
      "flashSuitChecked": true,
      "blueSuitChecked": true,
      "devNote": [
        "No lenience, if the refill station refills Power Bombs.",
        "This room is shorter than the 3 tile limit normally used for these strats; it is only included if it can refill Power Bombs."
      ]
    },
    {
      "id": 7,
      "link": [
        1,
        1
      ],
      "name": "Come in Shinecharging, Crystal Spark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 1,
          "openEnd": 1
        },
        "comesInHeated": "no"
      },
      "requires": [
        "h_underwaterCrystalSparkWithoutLenience",
        "h_MissileRefillStationAllAmmo"
      ],
      "flashSuitChecked": true,
      "blueSuitChecked": true,
      "devNote": [
        "No lenience, if the refill station refills Power Bombs.",
        "This runway will not add any usable distance; it is only included because it has a refill."
      ]
    },
    {
      "id": 2,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "id": 4,
      "link": [
        2,
        2
      ],
      "name": "Refill",
      "requires": [
        "h_useMissileRefillStation"
      ],
      "flashSuitChecked": true,
      "blueSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        2,
        2
      ],
      "name": "10 Power Bomb Crystal Flash",
      "requires": [
        "h_RefillStationAllAmmo10PowerBombCrystalFlash"
      ],
      "flashSuitChecked": true,
      "blueSuitChecked": true,
      "note": [
        "In quick succession, place a Power Bomb, refill at the refill station, then morph and Crystal Flash.",
        "Holding an angle button and/or down while exiting the dialogue box is required, as it will prevent Samus from being boosted by the bomb."
      ],
      "devNote": "This strat does not work in vanilla, and only works if Missile refill stations also refill Supers and Power Bombs."
    }
  ],
  "notables": [],
  "nextStratId": 8,
  "nextNotableId": 1
}