Room ID: 187
From: 2
Bottom Left Door
To: 6
Bottom Shinecharged
With only a runway length of 3 tiles (closed end) in the other room, this requires a precise setup: release forward for 3 or 4 frames, then repress forward on the last possible frame before the transition; alternatively, release forward for 2 frames and repress forward on the second-to-last possible frame before the transition. It is possible to clear the Mochtroid with Power Beam without taking damage, by first firing angle up shots and then switching to angle down shots once the Mochtroid is on top of Samus. If a longer runway is available (4 tiles), the timing windows are a bit more lenient: 1. Release forward for 3, 4, or 5 frames, repress forward on the last possible frame; 2. Release forward for 2 or 3 frames, repress forward on the 2nd-to-last possible frame; 3. Release forward for 1 or 2 frames, repress forward on the 3rd-to-last possible frame. Entrance condition: { "comeInStutterShinecharging": { "minTiles": 2.4375 } } Requires: "canPreciseStutterWaterShineCharge" { "or": [ { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, "canTrickyDodgeEnemies" ] } ] } ] } { "shineChargeFrames": 0 } |