Room ID: 164
Enter the room with a shinecharge. Use Space Jump to run and jump over the Bull and water (if power is on), and carry the shinecharge into the next room. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 135 } "SpaceJump" "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |