Room ID: 164
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Enter the room with a shinecharge. Use Space Jump to run and jump over the Bull and water (if power is on), and carry the shinecharge into the next room. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 135},
"SpaceJump",
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |