Room ID: 164
From: 1
Left Door
To: 2
Right Door
If possible (and applicable), kill the Bull ahead of time, and do a shinecharge to gain temporary blue. Otherwise, shoot the Bull to get it out of the way; then, after getting blue speed with a stutter water shinecharge, jump directly into a spring ball jump rather than shinecharging first. Requires: {
"or": [
{
"enemyKill": {
"enemies": [
[
"Bull"
]
]
}
},
{
"and": [
{
"not": "f_DefeatedPhantoon"
},
"canRiskPermanentLossOfAccess"
]
},
"canTrickyJump"
]
}
"canStutterWaterShineCharge"
"h_getBlueSpeedMaxRunway"
"canTrickySpringBallJump"
"canChainTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
}Unlocks doors: {"types":["ammo"],"requires":[]}Dev note: FIXME: Leaving with a blue spring ball bounce is possible without `canChainTemporaryBlue`, allowing a flash suit to be carried. |