Room ID: 164
From: 1
Left Door
To: 2
Right Door
If possible (and applicable), kill the Bull ahead of time, and do a shinecharge to gain temporary blue. Otherwise, shoot the Bull to get it out of the way; then, after getting blue speed with a stutter water shinecharge, jump directly into a spring ball jump rather than shinecharging first. Requires: {"or": [
{"enemyKill": {
"enemies": [["Bull"]]
}},
{"and": [
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"
]},
"canTrickyJump"
]},
"canStutterWaterShineCharge",
"h_getBlueSpeedMaxRunway",
"canTrickySpringBallJump",
"canChainTemporaryBlue"Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: FIXME: Leaving with a blue spring ball bounce is possible without `canChainTemporaryBlue`, allowing a flash suit to be carried. |