Mickey Mouse Room: G-Mode Setup - Get Hit By Multiviola

Room ID: 144

Wiki
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door

Breaking only the left side bomb blocks makes it easier for the Multiviola to enter a pattern where it will pass through the top shot block. The Multiviola needs to go through the crumble blocks moving to the right, if it goes through moving left it won't clear the shot blocks. If all the bomb blocks are broken, standing on the right side of the crumbles will allow the Multiviola to pass through the top shot block.

Requires:

{
  "notable": "Multiviola Ice Clip"
}
"canBePatient"
"canTrickyGMode"
"h_heatProof"
"canTrickyJump"
{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "and": [
        "h_preciseIceClip",
        {
          "or": [
            {
              "and": [
                "h_useMorphBombs",
                {
                  "or": [
                    "h_useSpringBall",
                    "can4HighMidAirMorph"
                  ]
                }
              ]
            },
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 1
              }
            },
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyCarryFlashSuit",
        "h_preciseIceClip",
        {
          "useFlashSuit": {}
        },
        {
          "shinespark": {
            "frames": 11,
            "excessFrames": 5
          }
        }
      ]
    },
    {
      "and": [
        "h_XRayMorphIceClip",
        {
          "or": [
            "Bombs",
            "ScrewAttack",
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 1
              }
            },
            {
              "obstaclesCleared": [
                "A"
              ]
            },
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}