Room ID: 128
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 5, 3 ], [ 7, 2 ] ] } } Dev note: This gets to the top left of the room without walljump or crouch jump. Avoiding a crouch jump could be useful for preserving a flash suit. FIXME: When we have a way to represent grapple teleporting with a shinecharge, that can also be useful here. |