Room ID: 128
|
Entrance condition: {
"comeInWithGrappleTeleport": {
"blockPositions": [
[
5,
3
],
[
7,
2
]
]
}
}Dev note: This gets to the top left of the room without walljump or crouch jump. Avoiding a crouch jump could be useful for preserving a flash suit. FIXME: When we have a way to represent grapple teleporting with a shinecharge, that can also be useful here. |