Room ID: 127
From: 2
Right Vertical Door
To: 1
Left Door
Charge a spark to the right a specific distance of about 6 tiles past the broken Speed blocks. Then turn around, run and jump, and diagonal spark as late as possible. By shortening the jump it is easier but uses more Energy. With a shortened jump, it is possible but not expected to kill a Ripper and collect its drop while falling. Alternatively, it is possible to shinecharge right to left, then run and jump and then shinespark just before hitting the acid; This is a bit tighter and uses more Energy, but doesn't rely on the larger jump from Speed Booster. Requires: {
"notable": "Big Jump Shinespark"
}
"canShinechargeMovementTricky"
{
"obstaclesCleared": [
"B"
]
}
{
"canShineCharge": {
"usedTiles": 23,
"gentleDownTiles": 6,
"openEnd": 1
}
}
{
"or": [
{
"and": [
"h_speedJump",
{
"shinespark": {
"frames": 30,
"excessFrames": 2
}
}
]
},
{
"shinespark": {
"frames": 46,
"excessFrames": 2
}
}
]
}Dev note: There is a large variance in the number of shinespark frames based on the runway used and how long jump is held. The frames included are a reasonable approximation, although a tighter set of frames could be included with more specific details. |