Room ID: 127
|
Requires: {
"or": [
{
"and": [
"canSpeedyJump",
"canCarefulJump"
]
},
{
"and": [
"h_speedDash",
"HiJump"
]
}
]
}
{
"obstaclesCleared": [
"A",
"B"
]
}Dev note: With HiJump we don't require canSpeedyJump tech here because the jump is 'trivial': it is intended in the vanilla game, telegraphed by the ramp, and is very lenient. |