Room ID: 127
|
Requires: {"or": [
{"and": [
"canSpeedyJump",
"canCarefulJump"
]},
{"and": [
"h_speedJump",
"HiJump"
]}
]},
{"obstaclesCleared": ["A", "B"]}Dev note: With HiJump we don't require canSpeedyJump tech here because the jump is 'trivial': it is intended in the vanilla game, telegraphed by the ramp, and is very lenient. |