Room ID: 11
|
Overload PLMs using the scroll block at the top of the stairs next to the bomb blocks. With PLMs still overloaded, Samus can simply Crystal Flash and run through the bomb wall at the bottom to shinecharge. When damaging down, note that Pirates will place invisible, stationary lasers that will damage Samus: these can help with wasting energy, but remaining unused lasers must be kept in mind. Lead a wall pirate to the bottom of the shaft, shinecharge, and windup in front of it to get interrupted by a shot. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: {
"not": "f_ZebesSetAblaze"
}
"h_ZebesIsAwake"
{
"or": [
"h_artificialMorphSpringBall",
"h_artificialMorphBombs",
{
"and": [
"Morph",
"h_fourTileJumpMorph"
]
}
]
}
"h_artificialMorphCrystalFlash"
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"
{
"partialRefill": {
"type": "Energy",
"limit": 50
}
} |