Room ID: 100
|
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12], [3, 13]]
}Requires: {"or": [
"h_heatedGrappleTeleportWallEscape",
{"and": [
{"doorUnlockedAtNode": 2},
{"heatFrames": 20}
]}
]},
"canOffScreenMovement"Clears obstacles: A Unlocks doors: {"types": ["ammo"], "requires": []} |