Room ID: 100
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Requires: { "or": [ "h_heatedGrappleTeleportWallEscape", { "and": [ { "doorUnlockedAtNode": 2 }, { "heatFrames": 20 } ] } ] } "canOffScreenMovement" Clears obstacles: A Unlocks doors: {"types":["ammo"],"requires":[]} |