Freeze the left-most Zeb while it is rising and is 1 pixel too low from making a flat runway. When it is close to thawing, run into the thorns to the left and hold left to avoid a vertical damage boost, then refreeze the Zeb as it crosses. It will now be 1 pixel higher. Freeze the Zeb again once it is in the perfect position to bridge the gap, which has a 2-3 pixel range.
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Freeze the left-most Zeb while it is rising and is 1 pixel too low from making a flat runway. When it is close to thawing, run into the thorns to the left and hold left to avoid a vertical damage boost, then refreeze the Zeb as it crosses. It will now be 1 pixel higher. Freeze the Zeb again once it is in the perfect position to bridge the gap, which has a 2-3 pixel range. Requires: {
"notable": "Frozen Zeb Runway"
}
"canTrickyJump"
"h_trickyFrozenEnemyRunway"
{
"thornHits": 2
}Exit condition: {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
}
}Dev note: It is possible to farm another zeb and return and refreeze this Zeb to leave with full Energy, but that is not assumed here. FIXME: This could be done to extend the runway out of the right door as well, but it would only add 1 tile and is a pain. |