Come in shinecharged (or shinecharging) from the top left door. With missiles selected, position Samus roughly in the horizontal center of the room. Crouch, aim up, then in very quick succession, shoot a missile upwards then spark up. If done correctly, Samus will pass the Missile, break the bomb block platforms, then be passed by the Missile which will break the shot blocks at the top.
From: 1
Top Left Door
To: 5
Top Right Door
Come in shinecharged from the top left door. With missiles selected, position Samus roughly in the horizontal center of the room. Crouch, aim up, then in very quick succession, shoot a missile upwards then spark up. If done correctly, Samus will pass the Missile, break the bomb block platforms, then be passed by the Missile which will break the shot blocks at the top. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 100 } { "notable": "Hero Shot Shinespark" } "canHeroShot" { "shinespark": { "frames": 77, "excessFrames": 3 } } { "ammo": { "type": "Missile", "count": 1 } } |
From: 1
Top Left Door
To: 5
Top Right Door
Come in shinecharging from the top left door. With missiles selected, position Samus roughly in the horizontal center of the room. Crouch, aim up, then in very quick succession, shoot a missile upwards then spark up. If done correctly, Samus will pass the Missile, break the bomb block platforms, then be passed by the Missile which will break the shot blocks at the top. Entrance condition: { "comeInShinecharging": { "length": 10, "openEnd": 1 } } Requires: { "notable": "Hero Shot Shinespark" } "canHeroShot" { "shinespark": { "frames": 77, "excessFrames": 3 } } { "ammo": { "type": "Missile", "count": 1 } } |
From: 1
Top Left Door
To: 5
Top Right Door
With missiles selected, position Samus roughly in the horizontal center of the room. Crouch, aim up, then in very quick succession, shoot a missile upwards then spark up. If done correctly, Samus will pass the Missile, break the bomb block platforms, then be passed by the Missile which will break the shot blocks at the top. Requires: { "notable": "Hero Shot Shinespark" } "canHeroShot" { "useFlashSuit": {} } { "shinespark": { "frames": 77, "excessFrames": 3 } } { "ammo": { "type": "Missile", "count": 1 } } |