Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm.
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Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: {"notable": "Beetom Clip"},
{"noBlueSuit": {}},
{"or": [
"h_XRayMorphIceClip",
"h_preciseIceClip"
]},
"Morph",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}},
{"or": [
"h_preciseIceClip",
"canWallJump",
"HiJump",
"SpaceJump",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]},
{"or": [
"canCrumbleJump",
"canWallJump",
"HiJump",
"SpaceJump"
]}Dev note: Morph is required to lure a Beetom. Morphless tunnel crawl should not be required. |
From: 3
Bottom Left Door
To: 2
Top Right Door
Bring two Beetoms through the morph tunnel, damage can be limited by carefully manipulating the Beetoms. Freeze both and allow one to unfreeze and refreeze it in position to clip. Allow the second Beetom to unfreeze and latch onto Samus. Perform the crumble block clip with the Beetom attached to bring it up to the top two doors. Requires: {"obstaclesNotCleared": ["A"]},
{"notable": "Beetom Clip"},
{"noBlueSuit": {}},
{"or": [
"h_XRayMorphIceClip",
"h_preciseIceClip"
]},
"Morph",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}},
{"or": [
"h_preciseIceClip",
"canWallJump",
"HiJump",
"SpaceJump",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]},
{"or": [
"canCrumbleJump",
"canWallJump",
"HiJump",
"SpaceJump"
]}Clears obstacles: C Dev note: This strat is for bringing a Beetom above the crumble blocks in order to be used for a Moondance or G-Mode setup from either of the top two doors. |
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Bring one Beetom to the left and freeze it while it is attached to Samus and she is crouched. Bring a second Beetom to the left, and refreeze the first Beetom to keep it in position. Stand on the frozen enemy and freeze the second Beetom at the peak of Samus' jump; in position to ice clip. The Beetoms can be frozen against the wall where they will unfreeze without falling, so Samus may leave and farm energy. A hero shot through the spike tunnel helps with refreezing the bottom beetom to at least keep both enemies separated. Climbing onto the positioned Beetom requires some hitbox manipulation. Spinjump from the ledge and press into the Beetom to gain the needed height to climb on top. If instead using a WallJump, release Jump or Wiggle or DownGrab to land on the Beetom. Requires: {"notable": "Beetom Clip"},
{"noBlueSuit": {}},
"canTrickyJump",
"canCeilingClip",
"canTrickyUseFrozenEnemies",
"Morph",
{"disableEquipment": "HiJump"},
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 4}},
{"or": [
"canCrumbleJump",
"canWallJump",
"HiJump",
"SpaceJump",
{"and": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 2}}
]}
]}Dev note: Morph is required to lure the Beetoms. Morphless methods are slow and the Beetoms are often uncooperative. FIXME: It is possible to farm to full after freezing the Beetoms in position. |