Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm.
Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: { "notable": "Beetom Clip" } { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } "Morph" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } { "or": [ "h_canPreciseIceClip", "canWalljump", "HiJump", "SpaceJump", { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } ] } { "or": [ "canCrumbleJump", "canWalljump", "HiJump", "SpaceJump" ] } Dev note: Morph is required to lure a Beetom. Morphless tunnel crawl should not be required. FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom. |