West Ocean: Bug Boost (Expert)

Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.

Difficulty filter

Strats ()

From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.

Requires:

{"notable": "Bug Boost"},
"Morph",
{"or": [
  "canMockball",
  {"and": [
    "canInsaneJump",
    "canBeVeryPatient"
  ]}
]},
"h_stationaryNeutralDamageBoost",
{"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}}

Dev note: FIXME: replace canBeVeryPatient with a more appropriate tech to represent the required precision and softlock risk, for doing this dashless. Could use a failure definition?