Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.
|
Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock. Requires: {"notable": "Bug Boost"},
"Morph",
{"or": [
"canMockball",
{"and": [
"canInsaneJump",
"canBeVeryPatient"
]}
]},
"h_stationaryNeutralDamageBoost",
{"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}}Dev note: FIXME: replace canBeVeryPatient with a more appropriate tech to represent the required precision and softlock risk, for doing this dashless. Could use a failure definition? |