West Ocean: Bug Boost (Expert)

Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.

Difficulty filter

Strats ()

From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.

Requires:

{
  "notable": "Bug Boost"
}
"Morph"
{
  "or": [
    "canMockball",
    {
      "and": [
        "canInsaneJump",
        "canBeVeryPatient"
      ]
    }
  ]
}
"h_stationaryNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Zeb",
    "type": "contact",
    "hits": 1
  }
}

Dev note: FIXME: replace canBeVeryPatient with a more appropriate tech to represent the required precision and softlock risk, for doing this dashless. Could use a failure definition?