Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.
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Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock. Requires: {
"notable": "Bug Boost"
}
"Morph"
{
"or": [
"canMockball",
{
"and": [
"canInsaneJump",
"canBeVeryPatient"
]
}
]
}
"h_stationaryNeutralDamageBoost"
{
"enemyDamage": {
"enemy": "Zeb",
"type": "contact",
"hits": 1
}
}Dev note: FIXME: replace canBeVeryPatient with a more appropriate tech to represent the required precision and softlock risk, for doing this dashless. Could use a failure definition? |