Requires a runway of 7 tiles (with no open end) in the adjacent room. Requires two precise inputs of jumping through the doorway and aiming down before hitting the ceiling. Damage boost off of the right Evir in order to land on the first pillar. With Ice, instead freeze the Evir to land on it and avoid the damage. When entering the room with a bad jump, it is possible to perform a midair wiggle to get back to the door platform.
From: 1
Left Door
To: 4
Junction Below Sand Entrance
Requires a runway of 7 tiles (with no open end) in the adjacent room. Requires two precise inputs of jumping through the doorway and a short aiming down press before hitting the ceiling. Damage boost off of the right Evir in order to land on the first pillar. With Ice, instead freeze the Evir to land on it and avoid the damage. When entering the room with a bad jump, it is possible to perform a midair wiggle to get back to the door platform. Entrance condition: { "comeInJumping": { "speedBooster": false, "minTiles": 6.4375 } } Requires: { "notable": "Cross Room Jump with Ice or Damage Boost" } "canCrossRoomJumpIntoWater" "canPlayInSand" "canInsaneJump" { "or": [ "canTrickyUseFrozenEnemies", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Evir", "type": "contact", "hits": 1 } } ] }, { "and": [ "canNeutralDamageBoost", "h_pauseAbuseMinimalReserveRefill" ] } ] } |