Shinecharge in-room, then horizontally spark through Draygon multiple times. It takes 3 Shinesparks if that is the only source of damage onto Draygon. Be careful of taking damage at the end of a Shinespark when near walls and on the killing Shinespark.
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Shinecharge in-room, then horizontally spark through Draygon multiple times. It takes 3 Shinesparks if that is the only source of damage onto Draygon. Be careful of taking damage at the end of a Shinespark when near walls and on the killing Shinespark. Requires: {"notable": "Shinespark Kill"},
"Gravity",
"canShinechargeMovementComplex",
{"or": [
{"and": [
"canShinechargeMovementTricky",
{"enemyDamage": {"enemy": "Draygon", "type": "turretProjectile", "hits": 3}}
]},
{"and": [
"canShinechargeMovementTricky",
"canBeLucky"
]},
"h_breakThreeDraygonTurrets"
]},
{"canShineCharge": {"usedTiles": 22, "openEnd": 0}},
{"or": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 1}}
]},
{"or": [
"HiJump",
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 1}}
]},
{"enemyDamage": {"enemy": "Draygon", "type": "contact", "hits": 2}},
{"shinespark": {"frames": 150}},
{"or": [
"free",
{"and": [
{"not": "f_DefeatedDraygon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementTricky",
{"gainBlueSuit": {}}
]}
]}Sets flags: f_DefeatedDraygon Dev note: 150 frames is an approximate sum of all required shinesparks. |