Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one Super per minute.
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly. The extent Botwoon's head passes through the wall varies ranging from almost no damage window up to enough time for 2 missiles. By jumping there is a doppler effect allowing up to 2 more missiles to hit Botwoon. The fight can be sped up by Gate Glitching through the wall and landing lucky hits throughout the fight. Requires: {"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
{"ammo": {"type": "Missile", "count": 30}},
{"or": [
"canBeExtremelyPatient",
{"and": [
"canBeVeryPatient",
"canBeVeryLucky",
"canGateGlitch",
{"noFlashSuit": {}},
{"ammo": {"type": "Missile", "count": 30}}
]}
]},
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
"canTrickyJump"
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 6}}
]},
{"ammo": {"type": "Missile", "count": 10}}Sets flags: f_DefeatedBotwoon Dev note: It is much easier to miss with missiles, so 10 leniency missiles are added. |
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire TWO Super Missiles. This takes a long time, averaging two supers per minute. Requires: {"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
"canBeVeryPatient",
{"ammo": {"type": "Super", "count": 10}},
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
"canTrickyJump"
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 3}}
]}Sets flags: f_DefeatedBotwoon |