Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one Super per minute.
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly. The extent Botwoon's head passes through the wall varies ranging from almost no damage window up to enough time for 2 missiles. By jumping there is a doppler effect allowing up to 2 more missiles to hit Botwoon. The fight can be sped up by Gate Glitching through the wall and landing lucky hits throughout the fight. Requires: {
"notable": "Back-Side Super Only Fight"
}
"h_navigateUnderwater"
{
"ammo": {
"type": "Missile",
"count": 30
}
}
{
"or": [
"canBeExtremelyPatient",
{
"and": [
"canBeVeryPatient",
"canBeVeryLucky",
"canGateGlitch",
{
"noFlashSuit": {}
},
{
"ammo": {
"type": "Missile",
"count": 30
}
}
]
}
]
}
{
"or": [
"canInsaneJump",
{
"and": [
"Gravity",
"canTrickyJump"
]
},
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 6
}
}
]
}
{
"ammo": {
"type": "Missile",
"count": 10
}
}Clears obstacles: f_DefeatedBotwoon Sets flags: f_DefeatedBotwoon Dev note: It is much easier to miss with missiles, so 10 leniency missiles are added. |
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire TWO Super Missiles. This takes a long time, averaging two supers per minute. Requires: {
"notable": "Back-Side Super Only Fight"
}
"h_navigateUnderwater"
"canBeVeryPatient"
{
"ammo": {
"type": "Super",
"count": 10
}
}
{
"or": [
"canInsaneJump",
{
"and": [
"Gravity",
"canTrickyJump"
]
},
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 3
}
}
]
}Clears obstacles: f_DefeatedBotwoon Sets flags: f_DefeatedBotwoon |