Botwoon's Room: Back-Side Super Only Fight (Beyond)

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one Super per minute.

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly. The extent Botwoon's head passes through the wall varies ranging from almost no damage window up to enough time for 2 missiles. By jumping there is a doppler effect allowing up to 2 more missiles to hit Botwoon. The fight can be sped up by Gate Glitching through the wall and landing lucky hits throughout the fight.

Requires:

{
  "notable": "Back-Side Super Only Fight"
}
"h_navigateUnderwater"
{
  "ammo": {
    "type": "Missile",
    "count": 30
  }
}
{
  "or": [
    "canBeExtremelyPatient",
    {
      "and": [
        "canBeVeryPatient",
        "canBeVeryLucky",
        "canGateGlitch",
        {
          "noFlashSuit": {}
        },
        {
          "ammo": {
            "type": "Missile",
            "count": 30
          }
        }
      ]
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "Gravity",
        "canTrickyJump"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Botwoon 1",
        "type": "acid",
        "hits": 6
      }
    }
  ]
}
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}

Clears obstacles: f_DefeatedBotwoon

Sets flags: f_DefeatedBotwoon

Dev note: It is much easier to miss with missiles, so 10 leniency missiles are added.

From: 2
Right Door
To: 2
Right Door

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire TWO Super Missiles. This takes a long time, averaging two supers per minute.

Requires:

{
  "notable": "Back-Side Super Only Fight"
}
"h_navigateUnderwater"
"canBeVeryPatient"
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "Gravity",
        "canTrickyJump"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Botwoon 1",
        "type": "acid",
        "hits": 3
      }
    }
  ]
}

Clears obstacles: f_DefeatedBotwoon

Sets flags: f_DefeatedBotwoon