Botwoon's Room: Back-Side Super Only Fight (Beyond)

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one Super per minute.

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly. The extent Botwoon's head passes through the wall varies ranging from almost no damage window up to enough time for 2 missiles. By jumping there is a doppler effect allowing up to 2 more missiles to hit Botwoon. The fight can be sped up by Gate Glitching through the wall and landing lucky hits throughout the fight.

Requires:

{"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
{"ammo": {"type": "Missile", "count": 30}},
{"or": [
  "canBeExtremelyPatient",
  {"and": [
    "canBeVeryPatient",
    "canBeVeryLucky",
    "canGateGlitch",
    {"noFlashSuit": {}},
    {"ammo": {"type": "Missile", "count": 30}}
  ]}
]},
{"or": [
  "canInsaneJump",
  {"and": [
    "Gravity",
    "canTrickyJump"
  ]},
  {"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 6}}
]},
{"ammo": {"type": "Missile", "count": 10}}

Sets flags: f_DefeatedBotwoon

Dev note: It is much easier to miss with missiles, so 10 leniency missiles are added.

From: 2
Right Door
To: 2
Right Door

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire TWO Super Missiles. This takes a long time, averaging two supers per minute.

Requires:

{"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
"canBeVeryPatient",
{"ammo": {"type": "Super", "count": 10}},
{"or": [
  "canInsaneJump",
  {"and": [
    "Gravity",
    "canTrickyJump"
  ]},
  {"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 3}}
]}

Sets flags: f_DefeatedBotwoon