|
Requires: {
"notable": "Back-Side Fight with Charge and Wave"
}
"Gravity"
"Charge"
"Wave"
{
"or": [
"canDodgeWhileShooting",
"Plasma",
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 2
}
},
{
"and": [
"Spazer",
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 1
}
}
]
}
]
}Clears obstacles: f_DefeatedBotwoon Sets flags: f_DefeatedBotwoon Dev note: With Gravity, dodging the acid is pretty trivial. Even without knowing about the distance trick expected in the suitless version. |
From: 2
Right Door
To: 2
Right Door
Even when suitless, it's possible to stand far enough that the acid attack doesn't spawn. Botwoon still gets hit. So there's a safe way to take no damage. Requires: {
"notable": "Back-Side Fight with Charge and Wave"
}
"canSuitlessMaridia"
"Charge"
"Wave"
{
"or": [
{
"and": [
"canDodgeWhileShooting",
"Morph"
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 2
}
}
]
},
{
"and": [
"Plasma",
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 1
}
}
]
},
{
"and": [
"Spazer",
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 4
}
}
]
},
{
"enemyDamage": {
"enemy": "Botwoon 1",
"type": "acid",
"hits": 6
}
}
]
}Clears obstacles: f_DefeatedBotwoon Sets flags: f_DefeatedBotwoon |
|
Requires: {
"notable": "Back-Side Fight with Charge and Wave"
}
"h_navigateUnderwater"
"Charge"
"Plasma"
"Wave"
"canXRayWaitForIFrames"Clears obstacles: f_DefeatedBotwoon Sets flags: f_DefeatedBotwoon |