Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.
From: 1
Left Door
To: 2
Right Door
Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: {
"comeInRunning": {
"speedBooster": true,
"minTiles": 1.4375
}
}Requires: {
"notable": "Stutter Shinecharge Through The Gate"
}
"canShinechargeMovementComplex"
"canPreciseStutterWaterShineCharge"
"canDodgeWhileShooting"
{
"ammo": {
"type": "Super",
"count": 1
}
}
{
"or": [
{
"and": [
"HiJump",
{
"shineChargeFrames": 95
}
]
},
{
"shineChargeFrames": 110
}
]
}Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Left Door
To: 2
Right Door
Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: {
"comeInRunning": {
"speedBooster": true,
"minTiles": 1.4375
}
}Requires: {
"notable": "Stutter Shinecharge Through The Gate"
}
"canShinechargeMovementComplex"
"canPreciseStutterWaterShineCharge"
"canDodgeWhileShooting"
{
"ammo": {
"type": "Super",
"count": 1
}
}
"canChainTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
}Unlocks doors: {"types":["ammo"],"requires":[]} |