Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.
From: 1
Left Door
To: 2
Right Door
Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: "comeInRunning": {
"speedBooster": "yes",
"minTiles": 1.4375
}Requires: {"notable": "Stutter Shinecharge Through The Gate"},
"canShinechargeMovementComplex",
"canPreciseStutterWaterShineCharge",
"canDodgeWhileShooting",
{"ammo": {"type": "Super", "count": 1}},
{"or": [
{"and": [
"HiJump",
{"shineChargeFrames": 95}
]},
{"shineChargeFrames": 110}
]}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 1
Left Door
To: 2
Right Door
Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: "comeInRunning": {
"speedBooster": "yes",
"minTiles": 1.4375
}Requires: {"notable": "Stutter Shinecharge Through The Gate"},
"canShinechargeMovementComplex",
"canPreciseStutterWaterShineCharge",
"canDodgeWhileShooting",
{"ammo": {"type": "Super", "count": 1}},
"canChainTemporaryBlue"Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["ammo"], "requires": []} |