Crab Gate Room: Stutter Shinecharge Through The Gate (Expert)

Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.

Difficulty filter

Strats ()

Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.

Entrance condition:

"comeInRunning": {
  "speedBooster": "yes",
  "minTiles": 1.4375
}

Requires:

{"notable": "Stutter Shinecharge Through The Gate"},
"canShinechargeMovementComplex",
"canPreciseStutterWaterShineCharge",
"canDodgeWhileShooting",
{"ammo": {"type": "Super", "count": 1}},
{"or": [
  {"and": [
    "HiJump",
    {"shineChargeFrames": 95}
  ]},
  {"shineChargeFrames": 110}
]}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}

Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.

Entrance condition:

"comeInRunning": {
  "speedBooster": "yes",
  "minTiles": 1.4375
}

Requires:

{"notable": "Stutter Shinecharge Through The Gate"},
"canShinechargeMovementComplex",
"canPreciseStutterWaterShineCharge",
"canDodgeWhileShooting",
{"ammo": {"type": "Super", "count": 1}},
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}