Crab Shaft: Crab Ice Clip Door Lock Skip (Extreme)

Bring a crab to the top part of the room by using a Super or a crab climb. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Without Morph and X-Ray, Samus must shoot the Super while the crab is on a block next to the door, not on the door itself.

Difficulty filter

Strats ()

From: 1
Left Door
To: 3
Top Door

To get a crab at the top of the room, use a Super to knock off the central crab and use Ice to climb it to the top of the room. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Samus must shoot the Super while the crab is on a block next to the door, not on the door itself.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "notable": "Crab Ice Clip Door Lock Skip"
}
"canTrickyGMode"
"Gravity"
{
  "ammo": {
    "type": "Super",
    "count": 2
  }
}
"h_canPreciseIceClip"

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 3
Top Door

Use the lower global crab to high pixel ice clip through the shot block. Freeze the crab pixel perfectly, then get onto it with a tight down grab. To get a crab at the top of the room, use a Super to knock off the central crab and use Ice to climb it to the top of the room. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Samus must shoot the Super while the crab is on a block next to the door, not on the door itself.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "notable": "Crab Ice Clip Door Lock Skip"
}
"canTrickyGMode"
"Gravity"
"h_canHighPixelIceClip"
{
  "ammo": {
    "type": "Super",
    "count": 2
  }
}
"h_canPreciseIceClip"

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

Dev note: This is a separate strat from the double high-pixel variant, as the first high-pixel clip is fairly lenient with free retries, unlike the top one.

From: 3
Top Door
To: 3
Top Door

To get a crab at the top of the room, use a Super to knock off the central crab, because the shot blocks cannot be broken to bring a lower crab. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Samus must shoot the Super while the crab is on a block next to the door, not on the door itself.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "notable": "Crab Ice Clip Door Lock Skip"
}
"canTrickyGMode"
"Gravity"
{
  "ammo": {
    "type": "Super",
    "count": 2
  }
}
"h_canPreciseIceClip"

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

Dev note: This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat.

From: 4
Platform Below Top Door
To: 3
Top Door

To get a crab at the top of the room, either use a Super to knock off the central crab, or bring the bottom global crab by breaking the shot block in the middle of the room and using Ice to climb it to the top of the room. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Without Morph and X-Ray, Samus must shoot the Super while the crab is on a block next to the door, not on the door itself. With Morph and X-Ray, knock the crab off while on the ceiling one tile lower than the doorshell for a one-frame freeze window. This has a two-frame window with Gravity or HiJump.

Requires:

{
  "notable": "Crab Ice Clip Door Lock Skip"
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "notable": "Ice Only Crab Climb"
    },
    "Gravity",
    "HiJump",
    "canTrickySpringBallJump"
  ]
}
{
  "or": [
    "h_canXRayMorphIceClip",
    {
      "and": [
        "Gravity",
        "h_canPreciseIceClip"
      ]
    }
  ]
}

Bypasses door shell: true