Jump into the top left door from the nearby ledge using one of Gravity, HiJump, or SpringBall. This requires a very precise jump from the very edge of the ledge and risks falling into the Bottom-Left pit which may be difficult to climb back from.
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door
Requires: { "notable": "Top Left Direct Jump" } "Gravity" "canTrickyJump" |
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door
Jump towards the door with HiJump equipped. A Flatley style jump can position Samus over the edge of the ledge, closer to the door. Turning around while facing down, just before touching the ceiling, is another way to move Samus a few pixels closer to the door. Requires: { "notable": "Top Left Direct Jump" } "canSuitlessMaridia" "HiJump" "canTrickyJump" { "or": [ "canFlatleyJump", "canMomentumConservingTurnaround" ] } |
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door
Jump towards the door with a Springball Jump, jumping as late as possible. A Flatley style jump can position Samus over the edge of the ledge, closer to the door, allowing for an earlier Springball jump. The slight fall from a Flatley Jump helps with the Springball jump, but then Samus must unmorph to extend her hitbox to touch the transition. A Stationary Lateral MidAir Morph also helps with this jump. Unmorphing after a missed jump can return Samus to the ledge to try again. Requires: { "notable": "Top Left Direct Jump" } "canSuitlessMaridia" "canTrickySpringBallJump" { "or": [ "canTrickyJump", "canStationaryLateralMidAirMorph" ] } |