Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.
From: 1
Left Door
To: 3
Metal Pirates Junction
Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: { "notable": "Speed Echoes Kill" } { "obstaclesNotCleared": [ "A" ] } "canUseSpeedEchoes" "canHitbox" { "canShineCharge": { "usedTiles": 38, "openEnd": 2 } } { "or": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } }, { "heatFrames": 60 } ] } { "or": [ { "and": [ "HiJump", { "shinespark": { "frames": 1 } }, { "shinespark": { "frames": 1 } } ] }, { "and": [ "canTrickyJump", { "shinespark": { "frames": 9 } }, { "shinespark": { "frames": 9 } } ] } ] } { "or": [ { "heatFramesWithEnergyDrops": { "frames": 630, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } }, { "and": [ "canFarmWhileShooting", { "heatFramesWithEnergyDrops": { "frames": 360, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } }, { "heatFramesWithEnergyDrops": { "frames": 270, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } ] } ] } { "partialRefill": { "type": "Energy", "limit": 99 } } { "partialRefill": { "type": "Super", "limit": 1 } } Clears obstacles: A Dev note: FIXME: It's possible to activate a spark on the ground at 27 energy and collect drops in time. The canFarmWhileShooting presumes spawning the drops on the ground where they can be collected while charging the next shinespark. |
From: 2
Right Door
To: 3
Metal Pirates Junction
Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: { "notable": "Speed Echoes Kill" } { "obstaclesNotCleared": [ "A" ] } "canUseSpeedEchoes" "canHitbox" { "canShineCharge": { "usedTiles": 38, "openEnd": 2 } } { "or": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } }, { "heatFrames": 60 } ] } { "or": [ { "and": [ "HiJump", { "shinespark": { "frames": 1 } }, { "shinespark": { "frames": 1 } } ] }, { "and": [ "canTrickyJump", { "shinespark": { "frames": 9 } }, { "shinespark": { "frames": 9 } } ] } ] } { "or": [ { "heatFramesWithEnergyDrops": { "frames": 630, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } }, { "and": [ "canFarmWhileShooting", { "heatFramesWithEnergyDrops": { "frames": 360, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } }, { "heatFramesWithEnergyDrops": { "frames": 270, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } ] } ] } { "partialRefill": { "type": "Energy", "limit": 99 } } { "partialRefill": { "type": "Super", "limit": 1 } } Clears obstacles: A Dev note: FIXME: It's possible to activate a spark on the ground at 27 energy and collect drops in time. The canFarmWhileShooting presumes spawning the drops on the ground where they can be collected while charging the next shinespark. |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: { "notable": "Speed Echoes Kill" } "h_heatProof" "canDodgeWhileShooting" "canUseSpeedEchoes" "canHitbox" { "refill": [ "Energy", "Super" ] } { "partialRefill": { "type": "Missile", "limit": 14 } } |
The pirates will place stationary, invisible projectiles when they jump or Samus runs through them, making that portion of the runway unusable without taking damage. To prevent this, it is important to shinecharge with only a small portion of the room to prevent the opposite pirate from placing a projectile. After shinecharging through the first pirate, stand between where it jumps, then near the end of the shinecharge timer, spark vertically with low energy to kill the pirate. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door. Requires: "h_heatedGMode" "canTrickyGMode" { "notable": "Speed Echoes Kill" } { "canShineCharge": { "usedTiles": 18, "openEnd": 1 } } { "shinespark": { "frames": 9, "excessFrames": 9 } } { "shinespark": { "frames": 9, "excessFrames": 9 } } "canUseSpeedEchoes" { "or": [ { "heatFrames": 45 }, "h_heatedGModePauseAbuse" ] } Clears obstacles: A Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. |
The pirates will place stationary, invisible projectiles when they jump or Samus runs through them, making that portion of the runway unusable without taking damage. To prevent this, it is important to shinecharge with only a small portion of the room to prevent the opposite pirate from placing a projectile. After shinecharging through the first pirate, stand between where it jumps, then near the end of the shinecharge timer, spark vertically with low energy to kill the pirate. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and open the door and leave. Otherwise, it requires exiting G-mode at the left side of the room, shooting the door and returning to the right side of the room. Requires: "h_heatedGMode" "canTrickyGMode" { "notable": "Speed Echoes Kill" } { "canShineCharge": { "usedTiles": 18, "openEnd": 1 } } { "shinespark": { "frames": 9, "excessFrames": 9 } } { "shinespark": { "frames": 9, "excessFrames": 9 } } "canUseSpeedEchoes" { "or": [ { "heatFrames": 190 }, "h_heatedGModePauseAbuse" ] } Clears obstacles: A Dev note: FIXME: These heat frames would be lower if both doors were locked and either could be used to set the metal pirates kill flag. It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. |