Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe.
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "Gravity",
{"or": [
{"lavaFrames": 280},
{"and": [
"SpaceJump",
{"lavaFrames": 240}
]}
]},
{"or": [
{"and": [
"canDash",
{"disableEquipment": "SpeedBooster"},
{"or": [
{"notable": "Thread the Needle Entry"},
{"heatFrames": 20}
]}
]},
{"lavaFrames": 100}
]},
"h_heatedGModeOpenDifferentDoor" |
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Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe. Requires: {"notable": "Thread the Needle Entry"},
{"or": [
"canSuitlessLavaDive",
"Gravity"
]},
"canDash",
"canInsaneJump",
{"heatFrames": 200},
{"lavaFrames": 60}Dev note: Starting horizontal positions between $F2 and $FB will work consistently with a last-frame jump. Positions further left can also work but may require an earlier jump. Gravity only makes about 1 or 2 frames of difference here, which we ignore. |