Lava Dive Room: Thread the Needle Entry (Extreme+)

Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe.

Difficulty filter

Strats ()

From: 1
Left Door
To: 2
Right Door

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

"Gravity",
{"or": [
  {"lavaFrames": 280},
  {"and": [
    "SpaceJump",
    {"lavaFrames": 240}
  ]}
]},
{"or": [
  {"and": [
    "canDash",
    {"disableEquipment": "SpeedBooster"},
    {"or": [
      {"notable": "Thread the Needle Entry"},
      {"heatFrames": 20}
    ]}
  ]},
  {"lavaFrames": 100}
]},
"h_heatedGModeOpenDifferentDoor"
From: 1
Left Door
To: 5
Lava, Center Namihe

Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe.

Requires:

{"notable": "Thread the Needle Entry"},
{"or": [
  "canSuitlessLavaDive",
  "Gravity"
]},
"canDash",
"canInsaneJump",
{"heatFrames": 200},
{"lavaFrames": 60}

Dev note: Starting horizontal positions between $F2 and $FB will work consistently with a last-frame jump. Positions further left can also work but may require an earlier jump. Gravity only makes about 1 or 2 frames of difference here, which we ignore.