Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe.
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
}Requires: "Gravity"
{
"or": [
{
"lavaFrames": 280
},
{
"and": [
"SpaceJump",
{
"lavaFrames": 240
}
]
}
]
}
{
"or": [
{
"and": [
"canDash",
{
"disableEquipment": "SpeedBooster"
},
{
"or": [
{
"notable": "Thread the Needle Entry"
},
{
"heatFrames": 20
}
]
}
]
},
{
"lavaFrames": 100
}
]
}
"h_heatedGModeOpenDifferentDoor" |
|
Gain a specifc amount of speed by running from a standstill, starting slightly more than 3 tiles from the edge of the Ridley statue jaw. Jump on the last possible frame (second-to-last frame may also work, depending on subpixels). If successful, Samus will avoid bonking the wall and will land directly in front of the Namihe. Requires: {
"notable": "Thread the Needle Entry"
}
{
"or": [
"canSuitlessLavaDive",
"Gravity"
]
}
"canDash"
"canInsaneJump"
{
"heatFrames": 200
}
{
"lavaFrames": 60
}Dev note: Starting horizontal positions between $F2 and $FB will work consistently with a last-frame jump. Positions further left can also work but may require an earlier jump. Gravity only makes about 1 or 2 frames of difference here, which we ignore. |