h_spikeXModeSpikeSuit

Requires:

{"spikeHits": {
  "mul": [
    {"add": ["n_spikeXModeAttempts", 2]},
    "n_spikeSuitAttempts"
  ]
}},
"h_shinechargeMaxRunway",
"canXModeSpikeSuit"

Dev note: This covers the most common case of spike X-mode spikesuit, where a minimum of 3 spike hits need to be taken; this relies on being able to bounce before entering the spikes.