canCarryFlashSuit (Extreme)

A flash suit is a glitched state where Samus has the ability to shinespark without having a shinecharge timer. It is most commonly obtained with a spike suit, but can also be obtained by interrupting a Crystal Flash, as well as other methods. Samus will lose a flash suit when shinecharging, using X-ray, or Crystal Flashing, and she will use the flash suit when performing any inputs that would normally use a shinespark when having a shinecharge, such as standing jump, or aiming up or diagonally up after jumping.

Some basic movement techniques that can help prevent accidentally using a flash suit include: spin jumping or jumping with angle down held, and holding angle down for at least as long as holding jump; avoiding crouch jumps - however, crouch jumping can be performed underwater while holding shoot, or by holding down while jumping; It is worth noting that shinecharging removes a flash suit, but gaining blue speed does not - so it is possible to speedball, blue space jump, etc.

Dependencies: canMidairShinespark, canShinechargeMovementComplex, canHorizontalShinespark, canShinechargeMovement, canShinespark

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