The ability to underwater wall jump against a single wall and break the water line with HiJump but without Space Jump.
Dependencies: canSuitlessMaridia, canUnderwaterWalljump, canMidairWiggle, canConsecutiveWalljump
From: 1
Left Door
To: 4
Center Platform Junction
This may be easier by starting with a flatley jump from the lowest ledge. Requires: "canUnderwaterWalljumpBreakFree" Dev note: This is likely never useful unless the Gamets are gone or Samus can't take a hit from them for some reason. |
Requires: "canUnderwaterWalljumpBreakFree" Dev note: FIXME: Crossing the room with just HiJump should be possible but terrible. |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Requires: "canUnderwaterWalljumpBreakFree" { "spikeHits": 2 } Dev note: Two spike hits for leniency. |
From: 5
Bottom Middle Junction
To: 4
Top Right Ledge Junction
It is recommended to do this on the left wall to the right of the two lower Cacatacs, so that Samus can avoid the spikes on a fail. Requires: "canUnderwaterWalljumpBreakFree" |
From: 1
Top Left Door
To: 4
Top Right Door
Requires: "canUnderwaterWalljumpBreakFree" |
From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door
Requires: "canUnderwaterWalljumpBreakFree" |