In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway. After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel.
In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway. After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel. Entrance condition: { "comeInBlueSpinning": { "minExtraRunSpeed": "$1.3", "maxExtraRunSpeed": "$1.8", "unusableTiles": 0 } } Requires: { "notable": "CWJ Jump Shot Speedball" } "canInsaneJump" "canCWJ" "canSpeedball" Dev note: Higher speeds could probably also work, but depending on the geometry in the previous room it may require a precise release of jump to avoid bonking the wall above the door. |