Jump from the top right door with speed to break the bomb blocks. Time a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping.
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Entrance condition: {
"comeInBlueSpinning": {
"maxExtraRunSpeed": "$2.0",
"unusableTiles": 0
}
}Requires: {
"notable": "Jump Shot Speedball"
}
"canPreciseSpaceJump"
"canSpeedball"Dev note: This can also work at much higher speeds but would be more difficult. |
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Run through the door and jump into a speedball to break the bomb blocks, timing a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping. Entrance condition: {
"comeInGettingBlueSpeed": {
"length": 3,
"openEnd": 1,
"minExtraRunSpeed": "$1.2"
}
}Requires: {
"notable": "Jump Shot Speedball"
}
"canSpeedball"
"canTrickyJump" |
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Jump through the door and into a speedball to break the bomb blocks, timing a shot during the jump, immediately after the transition, to clear the shot block. If Spazer or Wave are available, the timing for the shot is more lenient; otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window. If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge. Entrance condition: {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 27.4375,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"note": [
"This applies to Dust Torizo Room and Noob Bridge."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 28.2472,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"note": [
"This applies to Double Chamber."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [
[
3,
2
]
],
"note": [
"This applies to Metal Pirates."
]
}
]
}
}Requires: {
"notable": "Jump Shot Speedball"
}
{
"getBlueSpeed": {
"usedTiles": 20,
"openEnd": 1
}
}
{
"or": [
"canTrickyDashJump",
"Spazer",
"Wave"
]
}
"canSpeedball"Dev note: The run speed required is not overly precise, but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1) to prevent Samus from getting too high of a jump and not being able to reach the ledge. |