Below Spazer: Jump Shot Speedball (Very Hard)

Jump from the top right door with speed to break the bomb blocks. Time a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping.

Difficulty filter

Strats ()

From: 3
Top Right Door
To: 1
Left Door

Shoot the block while moving up after a Space Jump; then speedball through the morph tunnel.

Entrance condition:

"comeInBlueSpinning": {
  "maxExtraRunSpeed": "$2.0",
  "unusableTiles": 0
}

Requires:

{"notable": "Jump Shot Speedball"},
"canPreciseSpaceJump",
"canSpeedball"

Dev note: This can also work at much higher speeds but would be more difficult.

From: 3
Top Right Door
To: 1
Left Door

Run through the door and jump into a speedball to break the bomb blocks, timing a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping.

Entrance condition:

"comeInGettingBlueSpeed": {
  "length": 3,
  "openEnd": 1,
  "minExtraRunSpeed": "$1.2"
}

Requires:

{"notable": "Jump Shot Speedball"},
"canSpeedball",
"canTrickyJump"
From: 3
Top Right Door
To: 1
Left Door

Jump through the door and into a speedball to break the bomb blocks, timing a shot during the jump, immediately after the transition, to clear the shot block.

If Spazer or Wave are available, the timing for the shot is more lenient; otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window. If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge.

Entrance condition:

"comeInWithSidePlatform": {
  "platforms": [
    {
      "minHeight": 2,
      "maxHeight": 2,
      "minTiles": 27.4375,
      "speedBooster": "yes",
      "obstructions": [[1, 0]],
      "note": ["This applies to Dust Torizo Room and Noob Bridge."]
    },
    {
      "minHeight": 3,
      "maxHeight": 3,
      "minTiles": 28.2472,
      "speedBooster": "yes",
      "obstructions": [[1, 0]],
      "note": ["This applies to Double Chamber."]
    },
    {
      "minHeight": 3,
      "maxHeight": 3,
      "minTiles": 39.4375,
      "speedBooster": "yes",
      "obstructions": [[3, 2]],
      "note": ["This applies to Metal Pirates."]
    }
  ]
}

Requires:

{"notable": "Jump Shot Speedball"},
{"getBlueSpeed": {"usedTiles": 20, "openEnd": 1}},
{"or": [
  "canTrickyDashJump",
  "Spazer",
  "Wave"
]},
"canSpeedball"

Dev note: The run speed required is not overly precise, but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1) to prevent Samus from getting too high of a jump and not being able to reach the ledge.