Jump from the top right door with speed to break the bomb blocks. Time a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping.
Entrance condition: { "comeInBlueSpinning": { "maxExtraRunSpeed": "$2.0", "unusableTiles": 0 } } Requires: { "notable": "Jump Shot Speedball" } "canPreciseSpaceJump" "canSpeedball" Dev note: This can also work at much higher speeds but would be more difficult. |
Run through the door and jump into a speedball to break the bomb blocks, timing a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping. Entrance condition: { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1, "minExtraRunSpeed": "$1.2" } } Requires: { "notable": "Jump Shot Speedball" } "canSpeedball" "canTrickyJump" |
Jump through the door and into a speedball to break the bomb blocks, timing a shot during the jump, immediately after the transition, to clear the shot block. If Spazer or Wave are available, the timing for the shot is more lenient; otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window. If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Dust Torizo Room and Noob Bridge." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 28.2472, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Double Chamber." ] }, { "minHeight": 3, "maxHeight": 3, "obstructions": [ [ 3, 2 ] ], "minTiles": 39.4375, "speedBooster": true, "note": [ "This applies to Metal Pirates." ] } ] } } Requires: { "notable": "Jump Shot Speedball" } { "getBlueSpeed": { "usedTiles": 20, "openEnd": 1 } } { "or": [ "canTrickyDashJump", "Spazer", "Wave" ] } "canSpeedball" Dev note: The run speed required is not overly precise, but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1) to prevent Samus from getting too high of a jump and not being able to reach the ledge. |