Blue Brinstar Energy Tank Room: Ceiling Damage Boost (Hard)

Have Samus shoot the shot block revealing the item and then quickly get hit by an enemy at the peak of her jump in order to reach the item. No directional inputs should be held while getting hit by the enemy in order to have a neutral boost and reach the item. This is traditionally done with the swooping Reo; after a few failed tries, it may help to reset the room to reposition it. The global Geemer may be easier to use, although it takes longer to get there; jump as it starts moving horizontally again while it is 3 tiles away from the item.

Difficulty filter

Strats ()

From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item

Have Samus shoot the shot block revealing the item and then quickly get hit by an enemy at the peak of her jump in order to reach the item. No directional inputs should be held while getting hit by the enemy in order to have a neutral boost and reach the item. This is traditionally done with the swooping Reo; after a few failed tries, it may help to reset the room to reposition it. The global Geemer may be easier to use, although it takes longer to get there; jump as it starts moving horizontally again while it is 3 tiles away from the item.

Requires:

{
  "notable": "Ceiling Damage Boost"
}
"h_ZebesIsAwake"
"canNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}

Dev note: Although the Reo is traditionally used for the boost, the Geemer does less damage and should still put this in logic with low energy.

From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item

While carrying a blue suit, take damage from the Reo after mid-air morphing, to get a boost from it. It helps to crouch jump, using X-Ray to cancel the shinecharge if needed. A standing jump can also work, but with more precision. It is best to unmorph as soon as possible after taking damage, while Samus still has knockback.

A slightly later unmorph, after knockback expires, can also work but depends on collision oscillation.

Requires:

{
  "haveBlueSuit": {}
}
{
  "notable": "Ceiling Damage Boost"
}
"h_ZebesIsAwake"
{
  "tech": "canNeutralDamageBoost"
}
"canMidAirMorph"
"canTrickyDodgeEnemies"
{
  "or": [
    {
      "and": [
        "h_blueSuitXRayCancelShinecharge",
        "canCrouchJump"
      ]
    },
    "canInsaneJump"
  ]
}
{
  "enemyDamage": {
    "enemy": "Reo",
    "type": "contact",
    "hits": 1
  }
}

Dev note: Technically a blue suit would not be required for this strat, so the `haveBlueSuit` requirement could be dropped, but without a blue suit there would be no reason to do it this way, and the name would be misleading.