Crouch jump down grab to get over the first two pillars. For the third pillar, crouch jump to time a damage boost on the Skultera. The initial jump is fairly lenient; jump approximately when the fish is over the sloped tile a few tiles away from Samus, Hold down at any time after jumping, then down grab the ledge by also pressing forward 10 to 30 frames after Samus' Energy lowers. With Morph, the jump is much tighter, with a 15 frame window, but the the forward press is no longer necessary, as the fish boosts Samus onto the ledge.
From: 4
Junction (Right side Pit)
To: 3
Junction (Left side Pit)
Crouch jump down grab to get over the first two pillars. For the third pillar, crouch jump to time a damage boost on the Skultera. The initial jump is fairly lenient; jump approximately when the fish is over the sloped tile a few tiles away from Samus, Hold down at any time after jumping, then down grab the ledge by also pressing forward 10 to 30 frames after Samus' Energy lowers. With Morph, the jump is much tighter, with a 15 frame window, but the the forward press is no longer necessary, as the fish boosts Samus onto the ledge. Requires: {
"notable": "Suitless Damage Boost Underwater Pillar"
}
"canSuitlessMaridia"
"canTrickyJump"
"canNeutralDamageBoost"
"h_underwaterCrouchJump"
{
"or": [
{
"and": [
"canDownGrab",
{
"noBlueSuit": {}
}
]
},
"canMidAirMorph"
]
}
{
"enemyDamage": {
"enemy": "Skultera",
"type": "contact",
"hits": 1
}
} |