Freeze all three Choots to significantly increase the length of the runway and run across the entire room. Freeze each immediately after it jumps in order to be able to run onto and off of it without a problem. Jump between two of them and wait for them to fall and start to rise again, taking one Choot hit in the process. This will give Samus just enough time to shoot them both and jump and freeze the third and barely be able to use the runway before they thaw. With this runway, Samus can then get a suitless, in-room shinecharge, with just a 1-tap.
Freeze all three Choots to significantly increase the length of the runway and run across the entire room. Freeze each immediately after it jumps in order to be able to run onto and off of it without a problem. Jump between two of them and wait for them to fall and start to rise again, taking one Choot hit in the process. This will give Samus just enough time to shoot them both and jump and freeze the third and barely be able to use the runway before they thaw. With this runway, Samus can then get a suitless, in-room shinecharge, with just a 1-tap. Requires: { "notable": "Triple Frozen Choot Runway" } "h_canTrickyFrozenEnemyRunway" "Gravity" "canInsaneJump" { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } Exit condition: { "leaveWithRunway": { "length": 28, "openEnd": 0, "steepUpTiles": 6, "steepDownTiles": 6 } } |
From: 1
Left Door
To: 1
Left Door
Freeze all three Choots to significantly increase the length of the runway and run across the entire room. Freeze each immediately after it jumps in order to be able to run onto and off of it without a problem. Jump between two of them and wait for them to fall and start to rise again, taking one Choot hit in the process. This will give Samus just enough time to shoot them both and jump and freeze the third and barely be able to use the runway before they thaw. With this runway, Samus can then get a suitless, in-room shinecharge, with just a 1-tap. Requires: { "notable": "Triple Frozen Choot Runway" } "h_canTrickyFrozenEnemyRunway" "canInsaneJump" { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } Exit condition: { "leaveWithRunway": { "length": 15, "openEnd": 1 } } Dev note: The submerged tiles don't contribute to the runway length. Although there is a longer runway available for shinecharging, this is an equivalent for how fast Samus can leave the room. It shouldn't be a problem, as this length should be enough for shinecharging at this difficulty. |
Freeze all three Choots to significantly increase the length of the runway and run across the entire room. Freeze each immediately after it jumps in order to be able to run onto and off of it without a problem. Jump between two of them and wait for them to fall and start to rise again, taking one Choot hit in the process. This will give Samus just enough time to shoot them both and jump and freeze the third and barely be able to use the runway before they thaw. With this runway, Samus can then get a suitless, in-room shinecharge, with just a 1-tap. Requires: { "notable": "Triple Frozen Choot Runway" } "h_canTrickyFrozenEnemyRunway" "Gravity" "canInsaneJump" { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } Exit condition: { "leaveWithRunway": { "length": 28, "openEnd": 0, "steepUpTiles": 6, "steepDownTiles": 6 } } |
From: 2
Right Door
To: 2
Right Door
Freeze all three Choots to significantly increase the length of the runway and run across the entire room. Freeze each immediately after it jumps in order to be able to run onto and off of it without a problem. Jump between two of them and wait for them to fall and start to rise again, taking one Choot hit in the process. This will give Samus just enough time to shoot them both and jump and freeze the third and barely be able to use the runway before they thaw. With this runway, Samus can then get a suitless, in-room shinecharge, with just a 1-tap. Requires: { "notable": "Triple Frozen Choot Runway" } "h_canTrickyFrozenEnemyRunway" "canInsaneJump" { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } Exit condition: { "leaveWithRunway": { "length": 15, "openEnd": 1 } } Dev note: The submerged tiles don't contribute to the runway length. Although there is a longer runway available for shinecharging, this is an equivalent for how fast Samus can leave the room. It shouldn't be a problem, as this length should be enough for shinecharging at this difficulty. |