Wall jump up 9 times, placing a PB at the top. Only works in direct g-mode with the item still uncollected.
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Wall jump up 5 times, placing a Power Bomb precisely in the top right corner to overload PLMs with as few Power Bombs as possible. This only works in direct G-mode with the item still uncollected. Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": false
}Requires: "canPowerBombItemOverloadPLMs", {"notable": "G-Mode Up with Power Bombs"}, {"itemNotCollectedAtNode": 3}, "canConsecutiveWallJump", "Morph", {"or": [ "canRiskPermanentLossOfAccess", {"and": [ "canComplexGMode", "canLongXRayClimb", "canBeVeryPatient" ]} ]}, {"ammo": {"type": "PowerBomb", "count": 5}}, "canBePatient", {"or": [ "Ice", "canTrickyDodgeEnemies", "ScrewAttack", {"and": [ "h_getBlueSpeedMaxRunway", "h_blueJump" ]}, {"enemyKill": { "enemies": [["Boyon", "Boyon", "Boyon", "Boyon"]], "excludedWeapons": ["Bombs"] }}, {"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 1}}, {"and": [ "canBeVeryPatient", "h_useMorphBombs" ]} ]} Dev note: Using this strat doesn't have canRiskPermanentLossOfAccess if the player could x-ray climb instead: this requires direct G-mode and Samus can freely doorstuck here, and there is no benefit to going to the item instead of the top left door, unless the item is there. FIXME: Placing the Power Bombs lower, on the magic tile, could overload PLMs with fewer, likely with as low as 2 Power Bombs. |