Pants Room: Shinespark (Very Hard)

Preselect Grapple and be ready to use it when entering the room. Release up or angle up before release grapple so the shinespark does not activate instantly. Use the windup frames for a shinespark to extend the duration timer.

Difficulty filter

Strats ()

From: 1
West Leg Left Door
To: 2
East Leg Right Door

Preselect Grapple and be ready to use it when entering the room. Release up or angle up before releasing grapple so the shinespark does not activate instantly. Fall into the sand below the Grapple block with Gravity disabled. Sink into the sand slightly before shinesparking diagonally. Use the windup frames for a shinespark to extend the duration timer.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 110
}
{
  "notable": "Shinespark"
}
"h_canNavigateUnderwater"
"canShinechargeMovementTricky"
"canPlayInSand"
"Grapple"
{
  "shinespark": {
    "frames": 63
  }
}
From: 1
West Leg Left Door
To: 2
East Leg Right Door

Preselect Grapple and be ready to use it when entering the room. Release up or angle up before releasing grapple so the shinespark does not activate instantly. Use the windup frames for a shinespark to extend the duration timer.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 150
}
{
  "notable": "Shinespark"
}
"h_canNavigateUnderwater"
"canShinechargeMovementComplex"
"Grapple"
{
  "shinespark": {
    "frames": 65
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 3
West Leg Right Door
To: 2
East Leg Right Door

Preselect Grapple and be ready to use it when entering the room. Release up or angle up before releasing grapple so the shinespark does not activate instantly. Use the windup frames for a shinespark to extend the duration timer.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 150
}
{
  "notable": "Shinespark"
}
"h_canNavigateUnderwater"
"canShinechargeMovementComplex"
"Grapple"
{
  "shinespark": {
    "frames": 65
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}