Green Pirates Shaft: Beetom X-Ray Climb (Insane)

Shoot out only the lower 2 shot blocks on the side Samus will be climbing. Grab a Beetom and use Morph to pixel align the Beetom with the edge of the wall. While facing right. Xray stand up for height and shoot to freeze. Angle down shot to be safe. Continue refreezing during the next steps. Grab the other Beetom and stand close, but not too close, to the first. Do a small jump, but not too low, and do an angle down shot the frame before Samus lands. This second beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning. Jump onto your beetom, walk into the wall, and start xray Climbing. Climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks.

Difficulty filter

Strats ()

From: 9
Junction Below Items
To: 1
Top Right Door

Shoot out only the lower 2 shot blocks on the side Samus will be climbing. Grab a Beetom and use Morph or a tunnel crawl to pixel align the Beetom 1 pixel deep into the wall (2 or 3 pixels can also work). If morphed, use X-Ray stand up. Shoot to the right (horizontally or diagonally down) to freeze the Beetom. Continue refreezing during the next steps. Grab the other Beetom and stand close, but not too close, to the first. Do a small jump, but not too low, and do an aim-up shot the frame before Samus lands. This second Beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning. Jump onto the second Beetom, and run into the wall to clip into it (walking can also work if the Beetom is not too deep). X-Ray climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks.

For freezing the second Beetom, only certain jump heights will work. Otherwise the Beetom will skip over the correct position and may be frozen too low (2 pixels below the other Beetom). From a standing position, holding jump for 5, 8, 9, or 12 frames will work; with a crouch jump, holding jump for 5, 6, or 10 frames will work. It is recommended to use a crouch jump, aiming for a 5 or 6 frame jump.

Requires:

{
  "noBlueSuit": {}
}
{
  "notable": "Beetom X-Ray Climb"
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 6
  }
}
{
  "or": [
    "Morph",
    {
      "and": [
        "canTunnelCrawl",
        {
          "enemyDamage": {
            "enemy": "Beetom",
            "type": "contact",
            "hits": 3
          }
        }
      ]
    }
  ]
}
"canWallIceClip"
"canLongXRayClimb"
"canBeVeryPatient"

Resets obstacles: A

Dev note: 2 hits are assumed to position the two Beetoms (plus 3 more if tunnel crawling), then 1 hit for each failed clip attempt, with 4 failed attempts. With Ice, Samus would be able to slowly farm the Green Pirates. One could descend through 8 visiting one of 5 or 6 and X-Ray climb back up to the top door using the non visited node.