Oasis: Cross Room Jump with Screw Attack (Expert)

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Depending on the setup, this may have collision oscillation, making only a 50% success when done correctly.

Difficulty filter

Strats ()

From: 1
Left Door
To: 1
Left Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 4.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canTrickyJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 3
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canTrickyJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It generally helps to enter as low as possible and with as much horizontal speed as possible, and with HiJump turned off except if jumping from a very low platform. Even if executed correctly, in most cases the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInWithSidePlatform": {
    "platforms": [
      {
        "minHeight": 1,
        "maxHeight": 2,
        "minTiles": 13.4375,
        "speedBooster": true,
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "requires": [
          "canTrickyDashJump"
        ],
        "note": [
          "Applies to Warehouse Entrance and Dust Torizo Room.",
          "Gain extra run speed between $3.2 and $3.5, at a position where Samus just barely clears the obstruction."
        ],
        "devNote": [
          "It is technically also possible from Ridley Tank Room, using exact run speed $1.8 and subpixels in a narrow range.",
          "But without a normalized setup it doesn't seem reasonable."
        ]
      },
      {
        "minHeight": 3,
        "maxHeight": 3,
        "minTiles": 8.4375,
        "speedBooster": "any",
        "obstructions": [
          [
            1,
            0
          ],
          [
            3,
            2
          ]
        ],
        "note": [
          "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates."
        ]
      },
      {
        "minHeight": 6,
        "maxHeight": 6,
        "minTiles": 2.5625,
        "speedBooster": true,
        "obstructions": [
          [
            5,
            6
          ]
        ],
        "requires": [
          "canTrickyDashJump"
        ],
        "note": [
          "Applies to Fast Pillars Setup Room.",
          "Gain extra run speed exactly $1.1."
        ]
      },
      {
        "minHeight": 8,
        "maxHeight": 8,
        "minTiles": 6,
        "speedBooster": false,
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "requires": [
          "HiJump"
        ],
        "note": [
          "Applies to Screw Attack Room.",
          "With extra run speed exactly $1.E, it works without collision oscillation.",
          "Extra run speed $1.D also works, but with collision oscillation giving a 50% failure rate, as with most other setups."
        ]
      }
    ]
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"ScrewAttack"
"canCrossRoomJumpIntoWater"
"canTrickyJump"

Clears obstacles: A

From: 1
Left Door
To: 4
Junction Below Top Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 12.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canInsaneJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"
"canMomentumConservingTurnaround"

Dev note: This does not have collision oscillation FIXME: It is possible to use a flash suit to get from 4 through the top door, but either requires a diagonal spark, or using this strat to get onto the top platform, which is more than this strat expects.

From: 2
Right Door
To: 2
Right Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 4.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canTrickyJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 3
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canTrickyJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It generally helps to enter as low as possible and with as much horizontal speed as possible, and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation.

Entrance condition:

{
  "comeInWithSidePlatform": {
    "platforms": [
      {
        "minHeight": 1,
        "maxHeight": 1,
        "minTiles": 13.4375,
        "speedBooster": true,
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "requires": [
          "canTrickyDashJump"
        ],
        "note": [
          "Applies to Lava Dive.",
          "Gain extra run speed of $3.5, at a position where Samus just barely clears the obstruction:",
          "Starting at a horizontal position of $110 (272) or $111 (273) works at any subpixels;",
          "parts of the neighboring pixels on either side also work."
        ],
        "devNote": [
          "Run speed $3.2 works, at a pixel position of $F7 (247) with any subpixel, or on parts of the neighboring pixel on either side;",
          "run speed $3.8 is possible but does not have an entire pixel that works."
        ]
      },
      {
        "minHeight": 2,
        "maxHeight": 2,
        "minTiles": 5.4375,
        "speedBooster": true,
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "note": [
          "Applies to Early Super Room, Bowling Alley (Bottom), Blue Hopper Room, Dust Torizo Room, and Noob Bridge."
        ]
      },
      {
        "minHeight": 2,
        "maxHeight": 2,
        "minTiles": 8.4375,
        "speedBooster": "any",
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "requires": [
          "canInsaneJump"
        ],
        "note": [
          "Applies to Bowling Alley (Bottom), Blue Hopper Room, Dust Torizo Room, and Noob Bridge.",
          "Without Speed Booster, this requires specific positioning to align Samus to just barely clear the door ledge."
        ]
      },
      {
        "minHeight": 3,
        "maxHeight": 3,
        "minTiles": 8.4375,
        "speedBooster": "any",
        "obstructions": [
          [
            1,
            0
          ]
        ],
        "note": [
          "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, Double Chamber."
        ]
      },
      {
        "minHeight": 3,
        "maxHeight": 3,
        "minTiles": 5,
        "speedBooster": true,
        "obstructions": [
          [
            1,
            0
          ],
          [
            3,
            2
          ]
        ],
        "note": [
          "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, Double Chamber, and Metal Pirates Room.",
          "With extra run speed exactly $1.2, this works without collision oscillation.",
          "Extra run speed up through $1.8 also work but with collision oscillation giving a 50% failure rate, as with most other setups."
        ]
      },
      {
        "minHeight": 4,
        "maxHeight": 4,
        "minTiles": 4.5625,
        "speedBooster": true,
        "obstructions": [
          [
            5,
            4
          ]
        ],
        "note": [
          "Applies to Tourian Escape Room 4."
        ]
      }
    ]
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"ScrewAttack"
"canCrossRoomJumpIntoWater"
"canTrickyJump"

Clears obstacles: A

From: 2
Right Door
To: 4
Junction Below Top Door

Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump, and make it to the top. It helps to enter as low as possible and with as much horizontal speed as possible and with HiJump turned off.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 12.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump with Screw Attack"
}
"canInsaneJump"
"canCrossRoomJumpIntoWater"
"ScrewAttack"
"canMomentumConservingTurnaround"

Dev note: This does not have collision oscillation FIXME: It is possible to use a flash suit to get from 4 through the top door, but either requires a diagonal spark, or using this strat to get onto the top platform, which is more than this strat expects.