Initiate a Shinespark 1 tile below the ceiling to cross all of the room. Shinesparking too high or too low will crash and Samus will likely fall into the sand.
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Entrance condition: "comeInShinecharged": {}Requires: {"notable": "Full Halfie Shinespark"},
{"shineChargeFrames": 20},
"canShinechargeMovementComplex",
"canTrickyJump",
{"shinespark": {"frames": 128, "excessFrames": 21}} |
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Initiate a Shinespark 1 tile below the ceiling to cross all of the room. Shinesparking too high or too low will crash and Samus will likely fall into the sand. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 20},
{"notable": "Full Halfie Shinespark"},
"canShinechargeMovementComplex",
"canTrickyJump",
{"or": [
{"shinespark": {"frames": 128, "excessFrames": 6}},
{"and": [
{"shinespark": {"frames": 128, "excessFrames": 21}},
"canControlShinesparkEnd",
"canWallJump"
]}
]} |
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Initiate a Shinespark 1 tile below the ceiling to cross all of the room. Shinesparking too high or too low will crash and Samus will likely fall into the sand. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 10},
{"notable": "Full Halfie Shinespark"},
"canShinechargeMovementComplex",
"canTrickyJump",
{"or": [
{"shinespark": {"frames": 127, "excessFrames": 4}},
{"and": [
{"shinespark": {"frames": 127, "excessFrames": 16}},
"canControlShinesparkEnd",
{"or": [
"canWallJump",
"canTrickyJump"
]}
]}
]} |