Cross the room by using the Mochtroids as frozen platforms. Some Mochtroids need to be led into the water either from the previous section of room or from jumping high in the current section. Mochtroids are most stable to climb when they are against a wall.
From: 1
Left Door
To: 3
Top Right Door
Climb a mochtroid with ice using the wall to help guide them. Mochtroid damage is pretty hard to avoid, but it is possible. Requires: { "notable": "Mochtroid Suitless, HiJumpless Ice Climb" } "canSuitlessMaridia" "canMochtroidIceClimb" "canPlayInSand" "canCameraManip" "canTrickyJump" { "or": [ "canInsaneJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } } ] } |
From: 3
Top Right Door
To: 1
Left Door
Jump out of the sand to lure down mochtroids to freeze. It's recommended to bring a Mochtroid into the middle section of the room. Mochtroid damage is pretty hard to avoid, but can be. Requires: { "notable": "Mochtroid Suitless, HiJumpless Ice Climb" } "canSuitlessMaridia" "canTrickyJump" "canPlayInSand" "canMochtroidIceClimb" "canCameraManip" { "or": [ "canInsaneJump", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } } ] } |