Climbing the right side of the room with only two supers and ice. (As used in 14% Icebooster) Requires very precise platforming to climb around protruding ledges while carefully manipulating and freezing crabs. Requires luring 3 crabs; the third crab is from the morph tunnel to the left. Use a super to knock off and freeze a crab midair twice in the climb.
From: 7
Lower Hills Junction
To: 10
Upper Right Ledge Junction
Climbing the right side of the room with only two supers and ice. (As used in 14% Icebooster) Requires luring 3 crabs; the third crab is from the morph tunnel to the left. Use a super to knock off and freeze a crab midair. Be sure two crabs make it to the next section in order to crab climb further. Note: The hardest part of this climb is the pixel precision when jumping around a ledge. Too many pixels: left is a fall, right you clip through the crab, low you miss the jump and fall, high is a bonk or crab clip. Requires: { "notable": "Right Crab Climb with Only 2 Supers" } "canSuitlessMaridia" "canCrazyCrabClimb" "canTrickyJump" "canBeVeryPatient" { "ammo": { "type": "Super", "count": 1 } } Clears obstacles: A, B |
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door
Climbing the right side of the room with only two supers and ice. (As used in 14% Icebooster) Requires originally luring 3 crabs. Two crabs and one super are needed from this location. Use a super to knock off and freeze a crab midair. Once close to the upper platform, freeze the crab at knee height to stand on it to jump up. Note: The hardest part of this climb is the pixel precision when jumping around a ledge. Too many pixels: left is a fall, right you clip through the crab, low you miss the jump and fall, high is a bonk or crab clip. Requires: { "notable": "Right Crab Climb with Only 2 Supers" } "canSuitlessMaridia" "canCrazyCrabClimb" "canTrickyJump" "canBeVeryPatient" { "ammo": { "type": "Super", "count": 1 } } { "obstaclesCleared": [ "A" ] } |