Lower Norfair Spring Ball Maze: Crystal Flash Clip (Hard)

Perform the crystal flash all the way against the left wall of the accessible tunnel, then jump through the ceiling.

Difficulty filter

Strats ()

From: 2
Right Vertical Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Perform the Crystal Flash all the way against the left wall of the accessible tunnel, then jump through the ceiling.

Requires:

{"notable": "Crystal Flash Clip"},
{"heatFrames": 100},
"h_heatedCrystalFlash",
"canCeilingClip",
{"or": [
  "canTrivialMidAirMorph",
  "h_useSpringBall"
]},
{"heatFrames": 175}

Clears obstacles: B

Dev note: After the CF, a midair morph can be avoided with a single bomb, but midair morph is expected for this level. The heat frames are based on reaching the entrance of the last morph tunnel. FIXME: in the room diagram, draw node 5 using a smaller box to more precisely indicate this location.

From: 2
Right Vertical Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Crystal Flash against the left edge of the tunnel, then jump through the ceiling. You cannot use Power Bombs or X-Ray after the Crystal Flash clip. Kill the Alcoon to clear the runway then drop into the lower left Alcoon to interrupt.

Entrance condition:

"comeInWithRMode": {},
"comesThroughToilet": "no"

Requires:

{"notable": "Crystal Flash Clip"},
{"heatFrames": 100},
"h_heatedCrystalFlashForReserveEnergy",
"canCeilingClip",
"canTrivialMidAirMorph",
{"heatFrames": 240},
{"or": [
  {"enemyKill": {
    "enemies": [["Alcoon"]],
    "explicitWeapons": ["Missile", "Super", "Charge+Plasma", "Wave+Plasma"]
  }},
  {"heatFrames": 200}
]},
{"canShineCharge": {"usedTiles": 27, "gentleUpTiles": 2, "openEnd": 0}},
{"or": [
  "canDownBack",
  "canTrickyJump"
]},
{"heatFrames": 120},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"

Clears obstacles: A, B