Lower Norfair Spring Ball Maze: Crystal Flash Clip (Hard)

Perform the crystal flash all the way against the left wall of the accessible tunnel, then jump through the ceiling.

Difficulty filter

Strats ()

From: 2
Right Vertical Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Perform the crystal flash all the way against the left wall of the accessible tunnel, then jump through the ceiling.

Requires:

{
  "notable": "Crystal Flash Clip"
}
{
  "heatFrames": 100
}
"h_heatedCrystalFlash"
"canCeilingClip"
{
  "or": [
    "canTrivialMidAirMorph",
    "h_useSpringBall"
  ]
}
{
  "heatFrames": 175
}

Clears obstacles: B

Dev note: After the CF, a midair morph can be avoided with a single bomb, but midair morph is expected for this level. The heat frames are based on reaching the entrance of the last morph tunnel. FIXME: in the room diagram, draw node 5 using a smaller box to more precisely indicate this location.

From: 2
Right Vertical Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Crystal Flash against the left edge of the tunnel, then jump through the ceiling. You cannot use Power Bombs or X-Ray after the Crystal Flash clip. Kill the Alcoon to clear the runway then drop into the lower left Alcoon to interrupt.

Entrance condition:

{
  "comeInWithRMode": {},
  "comesThroughToilet": "no"
}

Requires:

"h_navigateHeatRooms"
{
  "notable": "Crystal Flash Clip"
}
{
  "heatFrames": 100
}
"h_heatedCrystalFlashForReserveEnergy"
"canCeilingClip"
"canTrivialMidAirMorph"
{
  "heatFrames": 240
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Charge+Plasma",
          "Wave+Plasma"
        ]
      }
    },
    {
      "heatFrames": 200
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 27,
    "gentleUpTiles": 2,
    "openEnd": 0
  }
}
{
  "or": [
    "canDownBack",
    "canTrickyJump"
  ]
}
{
  "heatFrames": 120
}
{
  "autoReserveTrigger": {
    "maxReserveEnergy": 95
  }
}
"canRModeSparkInterrupt"

Clears obstacles: A, B