Post Crocomire Farming Room: Damage Boost (Very Hard)

Use the moving platform (Kamer) to elevate the Gamets.

Difficulty filter

Strats ()

From: 3
Bottom Right Door
To: 1
Top Left Door

Use the moving platform (Kamer) to elevate the Gamets, then damage boost off of them to get to the top left. Alternatively, it is possible to wall jump off of the right overhang and damage boost from the ceiling Ripper, but it is likely more difficult.

Requires:

{
  "notable": "Damage Boost"
}
"canTrickyJump"
{
  "or": [
    "h_crouchJumpDownGrab",
    "canWalljump"
  ]
}
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Gamet",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 4
Top Right Door

Use the moving platform (Kamer) to elevate the Gamets, then damage boost off of the top one to get to the top right.

This is only useful as a way of carrying a flash suit, if wall jump cannot be used.

Requires:

{
  "notable": "Damage Boost"
}
"canTrickyJump"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Gamet",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Top Right Door
To: 1
Top Left Door

Damage boost off the Ripper to reach the top-left of the room.

This is a faster but likely more difficult alternative to using a Gamet to damage boost.

Requires:

{
  "notable": "Damage Boost"
}
"canTrickyJump"
"canTrickyDodgeEnemies"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Ripper 2 (green)",
    "type": "contact",
    "hits": 1
  }
}

Dev note: This can be uniquely useful if carrying a flash suit, if wall jump cannot be used, since damage boosting off a Gamet would not be possible in that scenario.