h_SpeedBoosterHallNoRisingLava

Requires:

"f_ClearedSpeedBoosterLavaTrap"

Dev note: In vanilla, Speed Booster Hall has rising lava when traversing the room right to left for the first time after collecting Speed Booster. FIXME: Having Speed Booster uncollected would be another way to ensure this room is free of rising lava, but there is currently no way to model this, and it would require canRiskPermanentLossOfAccess. To avoid this, it would be an option for randomizers to change this behavior, to condition the lava trap on Speed Booster being equipped rather than collected.