Room ID: 56
|
Store a shinecharge with enough space remaining to run and jump over all the steps with a single jump. Requires: {
"or": [
"canDodgeWhileShooting",
"ScrewAttack",
"h_hasBeamUpgrade"
]
}
{
"canShineCharge": {
"usedTiles": 25,
"openEnd": 0
}
}
"canShinechargeMovementComplex"
{
"shineChargeFrames": 105
}Exit condition: {
"leaveShinecharged": {}
}Dev note: The runway is 32 tiles, but about 7 of those should be used to run after getting the shinecharge. |