Mama Turtle Room: Very Precise Stutter Shinecharge, Leave With Temporary Blue

Room ID: 178

Wiki

With only 1 tile of runway in the other room, Samus should ideally start on the last pixel of runway with X subpixels of $3FFF or less. Run toward the door, releasing forward for exactly 1 frame and pressing it again on the last possible frame before the transition. Starting with X subpixels of $7FFF can also work (e.g., by simply backing against the door ledge, then jumping and turning around mid-air); in this case, Samus must advance 1 or 2 pixels with an arm pump before the transition (e.g., firing a shot or pressing and/or releasing an angle button),

Entrance condition:

"comeInStutterShinecharging": {
  "minTiles": 1
}

Requires:

"canPreciseStutterWaterShineCharge",
"canInsaneJump",
"canXRayTurnaround",
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}

Dev note: FIXME: The canInsaneJump requirement is for difficulty placement; use a more appropriate tech if possible.