Room ID: 176
From: 1
Left Door
To: 1
Left Door
With only 1 tile of runway in the other room, Samus should ideally start on the last pixel of runway with X subpixels of $3FFF or less. Run toward the door, releasing forward for exactly 1 frame and pressing it again on the last possible frame before the transition. Starting with X subpixels of $7FFF can also work (e.g., by simply backing against the door ledge, then jumping and turning around mid-air); in this case, Samus must advance 1 or 2 pixels with an arm pump before the transition (e.g., firing a shot or pressing and/or releasing an angle button), Entrance condition: {
"comeInStutterShinecharging": {
"minTiles": 1
}
}Requires: "canPreciseStutterWaterShineCharge" "canInsaneJump" "canXRayTurnaround" "canChainTemporaryBlue" Exit condition: {
"leaveWithTemporaryBlue": {}
}Unlocks doors: {"types":["ammo"],"requires":[]}Dev note: FIXME: The canInsaneJump requirement is for difficulty placement; use a more appropriate tech if possible. |